Unreal Engine Usage Guide
: Please check the following items when importing the provided character FBX into Unreal Engine.
- Import Skeletal Meshes: Check
- Skeleton: Set to None
- Update Skeleton Reference Pose: Uncheck
- Use T0 As Ref Pose: Check
(Preserves the Mixamo-based T-Pose at frame 0) - Import Meshes in Bone Hierarchy: Uncheck
- Import Animations: Check if needed
*** Material Setting Tip***
For the authentic PSX aesthetic, we recommend setting Specular to 0 and Roughness to 1.