About

Standard Foundation

1. Mixamo Bone–Based Animation Production

Created for immediate use with characters rigged using Mixamo Auto-Rigging.
Built on the standard Mixamo skeleton structure, enabling easy retargeting.
Supports not only full five-finger rigs, but also simplified structures such as 3-Chain, 2-Chain, and No Fingers setups.
Independently produced based on the Mixamo standard skeleton, and seamlessly blends with existing Mixamo animations.
Compatible with Unity Humanoid and Unreal Engine retargeting systems.

Modularity

2. Master Bone–Based Modular Animation System

LON8V provides a master bone structure that serves as the retargeting standard.
This allows consistent application across various characters.

Provided as individual FBX files per animation.
Apply only the animations you need for efficient asset management.
Maintain structural consistency even as your project scales.

Foot Contact
Stabilization

3. Foot Contact Stabilization

Stable foot contact is finalized through engine-specific IK setup after retargeting, with a dedicated implementation guide provided.

Style-Independent

4. Style-Independent Animation Design

Designed without being restricted to a specific visual style, allowing natural integration across various characters and environments.
Versatile animations that fit naturally even within PSX-style aesthetics.
Built on a shared structural foundation, enabling seamless expansion across LON8V assets.

Utility

5. PSX-Style Environment and Prop Assets

Lightweight PSX-style environment and prop assets built on a low-poly structure.
Simplified geometry allows quick evaluation of form and silhouette.
Can be used as base models during early realistic detailing stages.
Optimized lightweight structure enables easy placement and testing during early concept development.
Serves as environmental elements that enhance animation scenes.