A PSX-style fear animation pack designed for horror or suspense scenes.
• This package includes a PSX-style male character and four master skeleton mannequins containing animation data.
• The mannequins serve as master animation sources, allowing users to retarget the animations to the included PSX character or to any other compatible character rigs.
• The animation skeleton follows the Mixamo rig structure, making it easy to retarget animations to Mixamo-compatible characters.
• Compatible with Unreal Engine, Unity, and Blender.For setup and retargeting instructions, please refer to the Guide page.
• PSX-style low-poly male character
• Retro-inspired design
• 5-finger hand rig
• Default pose is T-Pose
• Textures are provided in multiple resolutions (64×64, 128×128, 256×256)
The pack includes 4 mannequin characters with animation keyframes.
These serve as master skeletons for animation retargeting. 30FPS
Direct Animation Start
T-Pose Initialization (Frame 0)
These versions include a T-Pose at frame 0, making them useful for retargeting workflows.
Using the master skeleton structure, the animations can be applied to the following characters:
• Other PSX-style characters
• User-created characters
• Mixamo-based characters
For detailed instructions on how to use retargeting, please refer to the Guide page.
• Foot Sliding Fixed
Foot sliding issues during retargeting have been corrected to ensure stable and high-quality animation movement.
Please refer to the Guide page for setup and retargeting instructions.
• Mixamo Ready: Built on the Mixamo skeleton for effortless retargeting to any humanoid.
• Rigged: Yes
• Rigged to Epic Skeleton: No (Rigged to Mixamo Skeleton)
• IK Bones Included: No
• Number of Animations: 4
• Animation Types: In-place
• Number of Characters: 1
• Number of Meshes: 5
• Vertex Counts: 633
• Number of Textures: 6
• Texture Resolutions: 64×64, 128×128, 256×256
• Supported Development Platforms: Windows, Mac, Mobile, Console, VR.
• Technical Adjustment
Foot sliding issues common in Mixamo-based rigs have been minimized through careful manual correction.
• DCC Tools
Tested in Blender with Auto-Rig Pro retargeting and skeleton compatibility verification.
• Engine Compatibility
Tested in Unity (Humanoid rig recognition) and Unreal Engine (IK Retargeting, UE 5.6+).
AI Usage Notice:
Some textures were created with assistance from AI-generated reference imagery during the texture creation process.
• Horror Games
Suitable for scenes where characters detect danger or react with fear in horror environments.
• Survival Horror NPCs
Can be used to portray NPC behaviors such as stepping back in fear or nervously looking around.
• Cinematic Moments
Useful for cutscenes or story-driven moments that require tense or frightened character reactions.
• Stealth or Threat Detection Scenes
Ideal for situations where a character notices an approaching threat and reacts with surprise or caution.