: Please check the following items when importing the provided character FBX into Unreal Engine.
*** Material Setting Tip***
For the authentic PSX aesthetic, we recommend setting Specular to 0 and Roughness to 1.









LeftLeg and RightLeg, then change Translation Mode to Absolute.
LeftLegand RightLeg, then change Blend to Source to 1.0.
1.0.1.0.
Export Selected Animations button to export the animation.

+ Add New Retarget Op button at the top of the right Op Stack panel.Scale SourceSource Scale Factor in the Details panel to match the Master Bone.